Even ignoring the problematic slowdown that plagues certain areas of the game, other technical flaws emaciate any enjoyment the game might otherwise present. First and foremost on the long list of faults, Angel of Darkness is riddled with countless programming bugs that offend beyond annoyance. In an attempt to push the series forward with new game concepts and level design, Core has instead fallen flat-faced the same as they’ve made routine since Tomb Raider 3. Tomb Raider: Angel of Darkness is yet another miserable failure to recapture that old glory. With levels intelligently developed around the simple - and limited - controls, and enemy encounters sparse, the experience was controlled and design. But most credible sources can tell you, Tomb Raider’s first two incarnations exemplified how to do adventure games right. I’m still laughing.Įven at the beginning of Lara’s life, Tomb Raider was “love it or hate it” for every ogling fan was a complaint about truck-like controls and slow gameplay. Now that the game has sufficiently soiled the market. That considered, the promise that Eidos’ newest Tomb Raider game would be innovative and exciting was, at its conception, laughable. If there’s a respectable journalist alive that, having been game industry savvy the past five years, still buys into any BS the publishing giant deals the media then I am a little girl named Nancy and I play hopscotch. Some people make them believable, but not Eidos. Tomb Raider: Angel of Darkness - The Next Level PS2 Game Reviewĭeveloper: Core Design | Publisher: Eidos
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